Enforcers | | "Those Who Oppose"
ArchBishop
ArchBishops share the strongest connections to the God Yhor. they are specially built to Combat Grimm's Elites. Their aura's protect them from the immense dark energies that are known to surround Grimm's forces. Through Yhor's teachings, ArchBishops are masters of mental magics with seemingly indomitable wills. Paladin Paladins are required to learn the basics of Yhor's teachings, and develop a steady will. With the help of the Archbishops Paladins fortify their will and understanding of Yhor's lessons in order to strengthen their mental magics. Like Archbishops paladins are able to manifest their wills into not only their mental magics, but also a weaker version of semi-physical armor ArchBishops use to defend themselves from the devourer corruption. Acolyte Acolytes are the lowest class of Yhor's disciples, their wills are either weak or nonexistent, making them very vulnerable to the influence of Grimm and the devourer's corruption. They have very little understanding of Yhor's principles, and lessons and so have very limited control of their mental magics. Enforcer General (General) - Leader and guide of the Enforcer Battalion; he/she is at the helm of the forces against Grimm's Devourers (-/1)
Enforcer PeaceMaster (PeaceMaster) - This rank is a check to the Enforcer General. While they do not have equal power, the Peacemaster keeps the General on track, and has the power to override the General's decisions if they do not benefit the battalion, or if the general is acting inappropriately (-/2) ---------- Enforcer Justicar (ExJ) - Soldiers that have sworn their lives to the health of the Battalion. These soldiers are physically gifted in one way or another, be it strength or speed. However, unlike normal soldiers, Justicars are not allowed to mate, or have mates or young, in exchange for Yhor's gift. (-/5) Enforcer Mage (ExMa) - Skilled in offensive elemental arts as a guardian of the Enforcer's land, and as soldier. (-/10) Enforcer Medic (ExMe) - Skilled in knowledge of holy magic arts. These soliders use their holy magic to heal their allies, and wound their foes. Some members of this rank have the potential to be paladins in their own right, however not all members of this rank are both physically and medically gifted. (-/5) Enforcer Prisonmaster (ExP) - Guards of the Enforcer prison cells, and those housed within; force is not allowed unless deemed necessary by aggressive opposition. (-/5) Enforcer Soldier (ExS) - Basic warriors of the Enforcer Battalion. --------- Enforcer Elder (ExE) - Older, and honored soldiers that have lived past the days where they can safely fight/defend the Battalion's virtues and home. (-/5) Enforcer Denmother (ExDm) - Pregnant mothers, and other females/males who are assigned to look after the young. (-/8) Enforcer Cub (ExC) - Young under 1 year of age who cannot be properly ranked. (-/6) |
Explanations
As this RP has a lot of unique aspects to it, these explanations will be provided for this information so it is why this is apart of the RP to all members. Classes Acolyte, Paladin, and ArchBishop are classes used to gauge the effectiveness of your character's abilities in the RP. When starting out your abilities may be weak (Acolyte), but the more you use them, and practice in character your talents will get stronger, and you will be able to make them more unique for your style of play. Magics Enforcers use mental magics which, for the purpose of this RP, can be defined as the following:
Telekinesis – ability to move objects with your mind. Projection – ability to transmit images and feelings to the minds of other. Therionology – ability to command animals. Usually known as Druids. Harmonizing – ability to arrange one’s environment to invoke a specific feeling or mood. Elenchus – ability to distinguish lie from truth. You are not limited to just these abilities, and know that for each post you spend using these abilities you are using your stamina; if you are unaware as to how this effects your character please see the Battles page. |